
They went up north towards and conquered the two provinces (the one on the left and right of the fork), and then moved on to the west. After this, I moved in on Kita.Īsai was doing pretty well by this point in the game. Tsutei was an easy victory, with their army away from their city and in tatters after their last battle with Kita. I took this opportunity to engage in war with the Tsutei, after talking to the Hayatekama (sp?) and bribing them to drop their alliance with the Tsutei. Unfortunately, they failed when they attacked them, and their army was pushed back. In the mean time, Tsutei went to war with Kitabakate. I was able to turn away and defeat several armies that made an attempt for the Asai, and I kept them alive. With my ninja on the offensive, I was able to take out generals and make the coming battles a lot easier for them. In the interim, I kept a small army (2 spear and bow ashigaru, and my other general) hidden in the trees to counter any armies that would come to take Asai again (and reinforce their castle, which is what I wanted). It took awhile for them to do anything, but it proved to be a major benefit later in the game. But, instead of keeping it for myself and worrying about wars on various sides, I decided to make Asai a vassal this early in the game. Asai was taken by the Ikko Ikki, and since I don't really like the Ikko Ikki because of their religious differences, I went in to take that province back.

It wasn't until about 3-4 years (about 12-16 turns) that the action started up for me. I made a trade agreement with the Asai to hold them off and keep them from attacking me. I sent my starting ninja to harass Tsutei (sp?), hoping that they would declare war on me. So, to the game I started out in my game rather slowly. Add in the Hattori bonus to Ninja's, and you have a positively great clan to play - Ninja's are extremely useful in their own right. Whether or not this makes some grand difference in battle is really hard for me to determine, but I've made liberal use of this ability during some difficult encounters, and I've always managed to come out on top, even if I was outnumbered in various ways (more samurai, more units, etc). I really can't even begin to stress enough how useful this ability is.Īside from that, every Hattori general has the ability to deploy at night time. By the time they were able to move their army their and try to take out my dug in units, my main army arrived and cleaned them all up.

In quite a few games, I split my forces and deployed a few behind their starting location (in a tiny strip right next to the edge of the map that's just big enough to hold units) just to grab a location that may have been where the AI was going to move to. Aside from a defensive standpoint, it is also very useful for stealing defensive locations out from under the enemy. Again, when you're on the defensive, this is a friggan godsend. This lets you choose the absolute best location to deploy, which is usually the highest and hardest to get to point. Being able to deploy practically anywhere is an amazing ability when you're on the defensive in a battle.

Kisho will let a player deploy any number of units (some are exempt from this) on practically any point on the battle map - basically, your only restriction is that you can't put your units directly in the enemy starting zone. Without a doubt, I believe they have the most useful and battle deciding ability out of all the clans Kisho. I think the Hattori are probably - the best- clan in the game. Not every strategy is going to work for everyone. I don't like to tell anyone "this is how you do it", but rather I like to just tell the story of my game and let you take what you want out of it. I decided to do something I don't normally do - I made vassals do my dirty work, and very early in the game at that (I tend not to make vassals until close or after the Divide). This last game I decided to play as the Hattori has been very interesting.
